The Sacred Realm
Welcome to the Sacred Realm (A Zelda enthusiast site)
The game is set in Hyrule, a land where the different people live in peace and agreement. They are under the provision of Sheikah who guides and protects them. This state of peaceful co-existence is broken by the rise of the beast Calamity Gannon, who creates evil. He is stopped by the hero and the princess who attempt to stop his reign. In the process the hero is injured. The Sheikah left with no other options creates a couple of beasts to help with the defense against evil.
The beasts are able to capture and lock the monster in a castle. The unfortunate part is that in the process of defeating him, his powers were transferred to them making them gang up against the people of Hyrule. Driven by fear the people and their king chase Sheikah out of their land.
In the breath of life, Link, who has been asleep for a 100 years awakens and finds himself under the guidance and control of a female voice. It leads him to the ruined land of Hyrule where he learns from an old man all about what happened and where the beast has been locked.
It is up to him to find out how to defeat Calamity Gannon who has now accumulated a lot of power.
What to expect
· The game uses a detailed physical engine
· The Legend of Zelda Breath of the Wild has a new open world environment with HD resolution
· There is actual voice acting
· The players can play any of the dungeons without having to follow a set order.
Pre-Order, Release Date And Reception
Having been waited for so long, The Legend of Zelda Breath of the Wild has remained ranked amongst the most anticipated game releases world over. Despite the delays from 2013, gamers cannot wait for the actual release date in March.
Nintendo announced that the game is open for pre-order. The game has received positive reviews and an amazing reception after Nintendo showed the world its first trailer in January 2017.
The game has already received several awards including the Most Anticipated Game during The Game Awards 2016.
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It seems pretty hard to find players that still play Tri Force Heroes. The nature of the game made it this way, so I really can’t complain about it. I had fun playing it with many others in the Zelda communities for over 200 hours, which is a lot of time for a new Zelda game.
It would be nice to have something a little more lasting, though. It is the structure and nature of any Zelda game to be finite, so despite how many outfits and challenges you’re provided with, the game finds its and eventually. I suppose one way to keep the game going would be to have teams that tried to beat challenges and levels in quick timing.
I’m sure there are plenty of people out there that haven’t got all the outfits are completed all the challenges yet, but they lost interest in the game. Regular updates would have kept their attention perhaps. They slacked on the content, though.
I get the feeling they will have an update linked to the 30th anniversary. They should be releasing updates before that time, though, so the game can stay relevant. I would appreciate seeing even minor updates, even if it’s simply a new outfitter to to try out. Adding new things to the arena or providing us with new challenges to the stages that already exist would be easy. Simply adding a new challenge to every stage of the game would encourage dedicated players like myself to play the game in its entirety again. Nothing would make me happier.
Cells would continue to come in as well. Worldwide, it has Artie sold over 1 million copies. If they were to add small additions every now and then, the game would be kept in the news and people would continue playing the game, thus generating more sales as people join in on the fun. The drought in this game now feels like Nintendo missed an opportunity. I am just hoping they have not abandoned this game for good.
If you look closely, you will find that there have been some small changes in Twilight Princess HD. For instance, there are less tears of light to collect, which improves the flow of the game.
Many people have complained about how tedious collecting the tears was, so it only made sense that this would be shortened a little. I did not mind these parts personally, so I’m interested in finding out which tears have been taken out of the game.
Another thing that has been added to the game is a larger wallet. This wallet can now hold up to 2000 Rupees. This is something that I’ve been hoping for a long time now, so I am glad to see it’s addition. I know this isn’t something super special, but adding a larger wallet is something that could be done with all 3-D Zelda games to provide an extra reward. Adding additional bottles would also be nice. In Twilight Princess, I would love to see a fifth bottle. The should’ve always been a part of the Cave of Ordeals.
Of course, the question is how exactly do you go about getting this larger wallet. In the past, you had to get a wallet upgrade from Agatha. In Hyrule Warriors, she became more prominent, so perhaps they have expanded her quest. Maybe they will be more bugs for Agatha and less in Twilight Realm.
It is possible the larger wallet can come from some of the new features, maybe something that is related to a Boss Rush or amiibo. I personally think it would be a bad choice to have it through amiibo, though, since the Rupee problem would not be helped with a larger wallet. Because of this, the larger wallet should not be only accessible through getting the optional toy figurines.
Of course, it is completely possible that they will just change the capacities within the three wallets you get originally. In my opinion, this would be pretty boring, though.
With the Oracle games celebrating their fifteenth-year anniversary last year, I decided to replay Oracles of Ages & Seasons. I said and you go for myself this time, to collect scratch all 64 Magic rings. I decided to start my quest just before New Year’s and was able to finish it within two week’s time.
The swimmer’s ring worried me a little bit, because I know that in the diving minigame, the swimmer’s ring is required when you are trying to beat it. There is a tunnel maze underwater that you must go through within 30 seconds to reach a star, and it is quite difficult to do. On my third try, I was able to complete it in exactly 30 seconds. The trick was to swim right through the fish instead of trying to kill them. Getting hurt even gave me some boosts to get through it.
Both Hero’s Caves are where I got the only other rings I found interesting. I especially like the one that I got in Ages, one that really made me work hard for. It was in quite an evil room. In fact, if you screwed up in that room, which is easy to do, you’re required to start over. It was quite a nightmare to get through. The room after that worked with the same principle of having to start over, but in that one, you had to jump around the corners which was hard to do. Luckily, restore points on the 3DS make going through these rooms doable.
In all four save games, I was able to get the Rupee Ring, the Slayer’s Ring, and the 100th Ring. Of course, you really only need to get them once for your collections, but I was looking for completion. Because of this, I decided to get the achievements in all games, which required me to collect 10,000 Rupees, kill 1000 monsters, and appraise 100 rings every time. Though this took a while, it wasn’t too bad.
Many people often ask through emails and comments about what does and doesn’t count as a hundred percent completion in a Zelda game. I have decided to write on this topic to help answer the question.
You can find a decent 100% Completion page on ZeldaWiki if you are looking for all the individual requirements for each game, so there is no need to put the list here. I have found the list to be mostly correct, so it’s a good resource.
Overall, though, there are many different views on the subject. For the sake of convenience, many people think if they have all the items available in their inventory, they have 100%. This ignores everything else that is possible. There are others that go to extremes, making even the most diehard Zelda fans feel like it would be a waste of their time. I tend to lean towards the middle ground using more logical rules to achieve hundred percent completion.
In my opinion, completion comes through completing every task that creates a permanent change our results in a reward in the game world. This includes:
- Getting all heart containers
- completing all collections
- finding all items
- clearing all achievements
- checking off all checkmarks on saved files
- making the best ending accessible
- unlocking all world rewards
- triggering all dialogue changes
- opening all treasure chests
- destroying all walls and rocks that are bombable
- completing and fully visiting all maps
- acquiring all dungeon items
This list doesn’t apply to every Zelda game. For instance, Majora’s Mask will reset the whole game world, so only your maps and inventory become relevant to achieve completion.
And truly, completion is the word that needs to be kept in mind. It is simply about unlocking things and saving permanently, and doing the tasks that offer a reward, even if that’s simply a hole in the wall or a few Rupees.
Of course, everyone’s goal and playing the game is to find completion. Some of your ideas may differ from mine, but the end goal is to have fun getting there.